Voice AI Just Went Open Source: How JavaScript Developers Can Build Real-Time Conversational Apps
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Something happened last week that changes everything for developers building voice applications. Two major open source releases dropped within days of each other, and the implications are massive.
NVIDIA released PersonaPlex-7B, a full-duplex voice model that can listen and speak simultaneously without awkward pauses. FlashLabs launched Chroma 1.0, the first open source end-to-end real-time speech-to-speech model with voice cloning capabilities. Together, these releases democratize technology that was locked behind expensive APIs just months ago.
If you are a JavaScript developer who has been watching voice AI from the sidelines, waiting for the right moment to dive in, that moment is now.
This is not another article about basic speech recognition using the Web Speech API. We are going to build real conversational applications that feel like talking to another person. Applications where the AI responds naturally, without the robotic delays that make current voice assistants feel frustrating. Applications that can clone voices, understand context, and handle the messy reality of how humans actually speak.
Let me show you how.
Why This Moment Matters
The voice AI space has been dominated by proprietary solutions. OpenAI's Realtime API showed what was possible, but at a cost that made experimentation expensive and production applications risky. Enterprise pricing meant that indie developers and startups could not afford to build the voice experiences they imagined.
Open source alternatives existed, but they were fragmented. You needed one model for speech recognition, another for text generation, another for text-to-speech, and somehow you had to stitch them together with low enough latency to feel conversational. The result was always slightly off. The delays killed the illusion.
The new generation of open source voice models changes this equation completely.
PersonaPlex-7B introduces full-duplex conversation. This means the model can process incoming audio while simultaneously generating output. When you interrupt the AI mid-sentence, it responds naturally, just like a human would. No more waiting for the AI to finish before you can speak. No more awkward turn-taking that feels like a walkie-talkie conversation.
Chroma 1.0 takes a different approach by unifying the entire pipeline. Instead of chaining together separate models for recognition, understanding, and synthesis, it handles everything end-to-end. Audio goes in, audio comes out, with understanding happening in between. The latency improvements are dramatic.
For JavaScript developers, this means we can finally build voice experiences that do not feel like tech demos. We can build products.
Understanding the Architecture
Before we write any code, let me explain how these systems work at a high level. Understanding the architecture will help you make better decisions about which approach fits your use case.
Traditional voice pipelines have three stages. First, automatic speech recognition converts audio to text. Second, a language model processes that text and generates a response. Third, text-to-speech converts the response back to audio. Each stage adds latency. Each stage can introduce errors that compound through the pipeline.
Audio In → ASR → Text → LLM → Text → TTS → Audio Out
The total round trip latency in this architecture is typically 2 to 5 seconds. That might sound fast, but in conversation it feels like an eternity. Normal human turn-taking happens in about 200 milliseconds. Anything longer feels unnatural.
The new end-to-end models collapse this pipeline. They operate directly on audio representations, understanding speech and generating responses without an explicit text intermediate step. This is closer to how humans process language. We do not transcribe everything we hear into written words before understanding it.
Audio In → Unified Model → Audio Out
Latency drops to 300-500 milliseconds. Still not quite human speed, but close enough that conversations feel natural.
Full-duplex models add another dimension. Instead of processing input and output sequentially, they handle both streams simultaneously. The model maintains separate attention over what it is hearing and what it is saying, allowing for natural interruptions and backchannels. When you say "uh huh" while the AI is talking, it registers that you are engaged without stopping its response.
Setting Up Your Development Environment
Let us get practical. I will walk you through setting up a development environment for building voice applications with these new open source models.
You will need Node.js 20 or later for the backend services. The frontend can run in any modern browser with WebRTC support. For model inference, you have two options: run locally with a capable GPU or use a hosted inference endpoint.
Start by creating a new project:
mkdir voice-ai-app
cd voice-ai-app
npm init -y
Install the core dependencies:
npm install express socket.io @xenova/transformers
npm install mediasoup bufferutil utf-8-validate
The key packages here are Socket.IO for real-time bidirectional communication and mediasoup for WebRTC media handling. The Transformers.js library from Hugging Face lets us run inference directly in JavaScript, though for production you will likely want a dedicated inference server.
Create your basic server structure:
// server.js
import express from 'express'
import { createServer } from 'http'
import { Server } from 'socket.io'
const app = express()
const server = createServer(app)
const io = new Server(server, {
cors: {
origin: process.env.CLIENT_URL || 'http://localhost:3000',
methods: ['GET', 'POST']
}
})
app.use(express.static('public'))
io.on('connection', (socket) => {
console.log('Client connected:', socket.id)
socket.on('audio-chunk', async (audioData) => {
// Process audio through voice AI model
// Send response back to client
})
socket.on('disconnect', () => {
console.log('Client disconnected:', socket.id)
})
})
const PORT = process.env.PORT || 3001
server.listen(PORT, () => {
console.log(`Server running on port ${PORT}`)
})
This gives you the skeleton of a real-time audio processing server. The actual intelligence will come from the voice AI models we integrate next.
Capturing Audio in the Browser
The browser side needs to capture microphone audio and stream it to the server in real-time. The Web Audio API gives us the tools to do this efficiently.
// public/js/audio-capture.js
class AudioCapture {
constructor(socket) {
this.socket = socket
this.mediaStream = null
this.audioContext = null
this.processor = null
this.isCapturing = false
}
async start() {
try {
this.mediaStream = await navigator.mediaDevices.getUserMedia({
audio: {
sampleRate: 16000,
channelCount: 1,
echoCancellation: true,
noiseSuppression: true,
autoGainControl: true
}
})
this.audioContext = new AudioContext({ sampleRate: 16000 })
const source = this.audioContext.createMediaStreamSource(this.mediaStream)
await this.audioContext.audioWorklet.addModule('/js/audio-processor.js')
this.processor = new AudioWorkletNode(this.audioContext, 'audio-processor')
this.processor.port.onmessage = (event) => {
if (this.isCapturing) {
this.socket.emit('audio-chunk', event.data.audioData)
}
}
source.connect(this.processor)
this.isCapturing = true
} catch (error) {
console.error('Failed to start audio capture:', error)
throw error
}
}
stop() {
this.isCapturing = false
if (this.processor) {
this.processor.disconnect()
}
if (this.mediaStream) {
this.mediaStream.getTracks().forEach(track => track.stop())
}
if (this.audioContext) {
this.audioContext.close()
}
}
}
The AudioWorklet runs in a separate thread, ensuring smooth audio capture without blocking the main thread. Here is the processor module:
// public/js/audio-processor.js
class AudioProcessor extends AudioWorkletProcessor {
constructor() {
super()
this.bufferSize = 4096
this.buffer = new Float32Array(this.bufferSize)
this.bufferIndex = 0
}
process(inputs, outputs, parameters) {
const input = inputs[0]
if (input.length > 0) {
const channelData = input[0]
for (let i = 0; i < channelData.length; i++) {
this.buffer[this.bufferIndex++] = channelData[i]
if (this.bufferIndex >= this.bufferSize) {
this.port.postMessage({
audioData: this.buffer.slice()
})
this.bufferIndex = 0
}
}
}
return true
}
}
registerProcessor('audio-processor', AudioProcessor)
This captures audio in chunks of 4096 samples at 16kHz, which gives us about 256 milliseconds of audio per chunk. This is a good balance between latency and efficiency.
Integrating PersonaPlex-7B for Full-Duplex Conversation
PersonaPlex-7B from NVIDIA is designed for natural conversation. Its full-duplex capability means you can build applications where users do not have to wait for the AI to finish speaking before responding.
The model accepts audio input and produces both text understanding and audio output. For integration, you will typically run the model on a separate inference server and communicate with it over a WebSocket or gRPC connection.
Here is how to set up the inference client:
// services/personaplex-client.js
import WebSocket from 'ws'
class PersonaPlexClient {
constructor(serverUrl) {
this.serverUrl = serverUrl
this.ws = null
this.responseHandlers = new Map()
this.currentStreamId = null
}
async connect() {
return new Promise((resolve, reject) => {
this.ws = new WebSocket(this.serverUrl)
this.ws.on('open', () => {
console.log('Connected to PersonaPlex server')
resolve()
})
this.ws.on('message', (data) => {
const message = JSON.parse(data)
this.handleMessage(message)
})
this.ws.on('error', reject)
})
}
handleMessage(message) {
switch (message.type) {
case 'transcript':
// User speech transcription
this.emit('userTranscript', message.text)
break
case 'response-audio':
// AI audio response chunk
this.emit('audioResponse', message.audioData)
break
case 'response-text':
// AI text response (for display)
this.emit('textResponse', message.text)
break
case 'interrupt-acknowledged':
// AI acknowledged user interruption
this.emit('interrupted')
break
case 'turn-complete':
// AI finished speaking
this.emit('turnComplete')
break
}
}
sendAudio(audioData, streamId) {
if (this.ws && this.ws.readyState === WebSocket.OPEN) {
this.ws.send(JSON.stringify({
type: 'audio-input',
streamId: streamId,
audioData: Array.from(audioData)
}))
}
}
interrupt() {
if (this.ws && this.ws.readyState === WebSocket.OPEN) {
this.ws.send(JSON.stringify({
type: 'interrupt'
}))
}
}
emit(event, data) {
const handlers = this.responseHandlers.get(event) || []
handlers.forEach(handler => handler(data))
}
on(event, handler) {
if (!this.responseHandlers.has(event)) {
this.responseHandlers.set(event, [])
}
this.responseHandlers.get(event).push(handler)
}
}
export default PersonaPlexClient
The key feature here is the interrupt method. When your voice activity detection determines that the user is speaking while the AI is responding, you send an interrupt signal. The model will gracefully stop its current output and process the new input.
Building Voice Activity Detection
Voice activity detection determines when the user is speaking versus when there is just background noise. This is crucial for knowing when to send audio to the model and when to trigger interruptions.
// services/vad.js
class VoiceActivityDetector {
constructor(options = {}) {
this.threshold = options.threshold || 0.01
this.silenceDelay = options.silenceDelay || 500
this.speechMinDuration = options.speechMinDuration || 100
this.isSpeaking = false
this.silenceStart = null
this.speechStart = null
this.onSpeechStart = null
this.onSpeechEnd = null
}
process(audioData) {
const energy = this.calculateEnergy(audioData)
const now = Date.now()
if (energy > this.threshold) {
if (!this.isSpeaking) {
if (!this.speechStart) {
this.speechStart = now
} else if (now - this.speechStart > this.speechMinDuration) {
this.isSpeaking = true
this.silenceStart = null
if (this.onSpeechStart) {
this.onSpeechStart()
}
}
} else {
this.silenceStart = null
}
} else {
this.speechStart = null
if (this.isSpeaking) {
if (!this.silenceStart) {
this.silenceStart = now
} else if (now - this.silenceStart > this.silenceDelay) {
this.isSpeaking = false
if (this.onSpeechEnd) {
this.onSpeechEnd()
}
}
}
}
return this.isSpeaking
}
calculateEnergy(audioData) {
let sum = 0
for (let i = 0; i < audioData.length; i++) {
sum += audioData[i] * audioData[i]
}
return Math.sqrt(sum / audioData.length)
}
}
export default VoiceActivityDetector
This simple energy-based VAD works well for most applications. For noisier environments, you might want to integrate a neural VAD model like Silero VAD, which can distinguish speech from other sounds more reliably.
Playing Back AI Responses
When the AI sends audio responses, you need to play them back smoothly without gaps or glitches. This requires buffering and careful queue management.
// public/js/audio-playback.js
class AudioPlayback {
constructor() {
this.audioContext = null
this.gainNode = null
this.queue = []
this.isPlaying = false
this.currentSource = null
this.onPlaybackStart = null
this.onPlaybackEnd = null
}
async initialize() {
this.audioContext = new AudioContext({ sampleRate: 24000 })
this.gainNode = this.audioContext.createGain()
this.gainNode.connect(this.audioContext.destination)
}
enqueue(audioData) {
this.queue.push(audioData)
if (!this.isPlaying) {
this.playNext()
}
}
async playNext() {
if (this.queue.length === 0) {
this.isPlaying = false
if (this.onPlaybackEnd) {
this.onPlaybackEnd()
}
return
}
this.isPlaying = true
if (this.onPlaybackStart && this.queue.length === 1) {
this.onPlaybackStart()
}
const audioData = this.queue.shift()
const audioBuffer = this.audioContext.createBuffer(1, audioData.length, 24000)
audioBuffer.getChannelData(0).set(audioData)
this.currentSource = this.audioContext.createBufferSource()
this.currentSource.buffer = audioBuffer
this.currentSource.connect(this.gainNode)
this.currentSource.onended = () => {
this.playNext()
}
this.currentSource.start()
}
stop() {
if (this.currentSource) {
this.currentSource.stop()
this.currentSource = null
}
this.queue = []
this.isPlaying = false
}
setVolume(value) {
if (this.gainNode) {
this.gainNode.gain.value = value
}
}
}
export default AudioPlayback
The queue ensures that audio chunks play back seamlessly. When a new chunk arrives before the current one finishes, it gets added to the queue. The stop method allows you to immediately halt playback when the user interrupts.
Implementing Chroma 1.0 for Voice Cloning
FlashLabs Chroma 1.0 offers something PersonaPlex does not: voice cloning. With a short sample of someone's voice, Chroma can generate responses that sound like that person. This opens up interesting application possibilities, from personalized assistants to accessibility tools.
The voice cloning pipeline works in two phases. First, you encode a reference voice sample into an embedding. Then, you condition all generated speech on that embedding.
// services/chroma-client.js
class ChromaClient {
constructor(serverUrl) {
this.serverUrl = serverUrl
this.voiceEmbedding = null
}
async createVoiceEmbedding(audioSamples) {
const response = await fetch(`${this.serverUrl}/create-embedding`, {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify({
audio_samples: audioSamples.map(sample => Array.from(sample))
})
})
const data = await response.json()
this.voiceEmbedding = data.embedding
return this.voiceEmbedding
}
async processConversation(audioInput) {
if (!this.voiceEmbedding) {
throw new Error('Voice embedding not created. Call createVoiceEmbedding first.')
}
const response = await fetch(`${this.serverUrl}/process`, {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify({
audio_input: Array.from(audioInput),
voice_embedding: this.voiceEmbedding
})
})
const data = await response.json()
return {
transcript: data.transcript,
responseText: data.response_text,
responseAudio: new Float32Array(data.response_audio)
}
}
}
export default ChromaClient
For the voice cloning to work well, you need about 10 to 30 seconds of clean reference audio. The reference should ideally be in a similar acoustic environment to where the cloned voice will be used. If your reference is recorded in a quiet studio but used in a noisy room, the mismatch will be noticeable.
Building a Complete Conversational Interface
Now let us put all the pieces together into a complete application. This example creates a voice assistant that users can talk to naturally.
// public/js/conversation.js
import { io } from 'socket.io-client'
import AudioCapture from './audio-capture.js'
import AudioPlayback from './audio-playback.js'
import VoiceActivityDetector from './vad.js'
class ConversationManager {
constructor(serverUrl) {
this.socket = io(serverUrl)
this.audioCapture = new AudioCapture(this.socket)
this.audioPlayback = new AudioPlayback()
this.vad = new VoiceActivityDetector()
this.state = 'idle' // idle, listening, processing, speaking
this.onStateChange = null
this.onTranscript = null
this.onResponse = null
this.setupEventHandlers()
}
setupEventHandlers() {
this.vad.onSpeechStart = () => {
if (this.state === 'speaking') {
// User interrupted the AI
this.socket.emit('interrupt')
this.audioPlayback.stop()
}
this.setState('listening')
}
this.vad.onSpeechEnd = () => {
if (this.state === 'listening') {
this.setState('processing')
}
}
this.socket.on('user-transcript', (text) => {
if (this.onTranscript) {
this.onTranscript(text)
}
})
this.socket.on('response-audio', (audioData) => {
this.setState('speaking')
this.audioPlayback.enqueue(new Float32Array(audioData))
})
this.socket.on('response-text', (text) => {
if (this.onResponse) {
this.onResponse(text)
}
})
this.socket.on('turn-complete', () => {
this.setState('idle')
})
this.audioPlayback.onPlaybackEnd = () => {
if (this.state === 'speaking') {
this.setState('idle')
}
}
}
async start() {
await this.audioPlayback.initialize()
await this.audioCapture.start()
this.setState('idle')
}
stop() {
this.audioCapture.stop()
this.audioPlayback.stop()
this.setState('idle')
}
setState(newState) {
this.state = newState
if (this.onStateChange) {
this.onStateChange(newState)
}
}
processAudioChunk(audioData) {
const isSpeaking = this.vad.process(audioData)
if (isSpeaking || this.state === 'listening') {
this.socket.emit('audio-chunk', Array.from(audioData))
}
}
}
export default ConversationManager
The state machine here is important. The conversation can be in one of four states: idle (waiting for user to speak), listening (user is speaking), processing (waiting for AI response), or speaking (AI is responding). Transitions between states trigger the appropriate audio handling and UI updates.
Handling Edge Cases and Errors
Production voice applications need to handle many edge cases that do not appear in demos. Let me walk through the most important ones.
Microphone permissions can be denied or revoked. Always check for permission status before starting capture and provide clear guidance when permission is not available.
async function checkMicrophonePermission() {
try {
const result = await navigator.permissions.query({ name: 'microphone' })
if (result.state === 'denied') {
throw new Error('Microphone permission denied. Please enable it in your browser settings.')
}
if (result.state === 'prompt') {
// Permission will be requested when we call getUserMedia
return 'prompt'
}
return 'granted'
} catch (error) {
// Permissions API not supported, will find out when requesting
return 'unknown'
}
}
Network interruptions are inevitable. WebSocket connections drop, inference servers timeout, and users lose connectivity. Implement reconnection logic and graceful degradation.
class ResilientSocket {
constructor(url, options = {}) {
this.url = url
this.maxRetries = options.maxRetries || 5
this.retryDelay = options.retryDelay || 1000
this.retryCount = 0
this.socket = null
this.onReconnect = null
this.onMaxRetriesReached = null
}
connect() {
this.socket = io(this.url, {
reconnection: true,
reconnectionAttempts: this.maxRetries,
reconnectionDelay: this.retryDelay,
reconnectionDelayMax: 10000
})
this.socket.on('connect', () => {
this.retryCount = 0
console.log('Connected to server')
})
this.socket.on('disconnect', (reason) => {
console.log('Disconnected:', reason)
if (reason === 'io server disconnect') {
// Server initiated disconnect, try to reconnect
this.socket.connect()
}
})
this.socket.on('reconnect_failed', () => {
if (this.onMaxRetriesReached) {
this.onMaxRetriesReached()
}
})
this.socket.on('reconnect', (attemptNumber) => {
console.log('Reconnected after', attemptNumber, 'attempts')
if (this.onReconnect) {
this.onReconnect()
}
})
return this.socket
}
}
Audio quality issues affect model performance. Echo cancellation, noise suppression, and gain control help, but sometimes you need to detect when audio quality is too poor and warn the user.
function assessAudioQuality(audioData) {
const energy = calculateEnergy(audioData)
const clippingRatio = countClippedSamples(audioData) / audioData.length
const issues = []
if (energy < 0.001) {
issues.push('Audio level too low. Please speak louder or move closer to the microphone.')
}
if (energy > 0.8) {
issues.push('Audio level too high. Please move away from the microphone.')
}
if (clippingRatio > 0.01) {
issues.push('Audio is clipping. Please reduce input volume.')
}
return {
isAcceptable: issues.length === 0,
issues: issues
}
}
function countClippedSamples(audioData) {
let clipped = 0
for (let i = 0; i < audioData.length; i++) {
if (Math.abs(audioData[i]) > 0.99) {
clipped++
}
}
return clipped
}
Optimizing Latency
Latency is the enemy of natural conversation. Every millisecond counts. Here are the most impactful optimizations.
Streaming responses should start as soon as the first audio chunk is available, not after the complete response is generated. This requires models that support streaming output and careful buffer management on the client.
Prewarming connections eliminates cold start delays. Keep WebSocket connections alive even during idle periods. If using HTTP inference endpoints, send periodic keep-alive requests to prevent connection closure.
Audio chunk sizing affects the tradeoff between latency and efficiency. Smaller chunks mean lower latency but more overhead. For most applications, 20-50 milliseconds per chunk works well.
// Optimal chunk settings for low latency
const SAMPLE_RATE = 16000
const CHUNK_DURATION_MS = 20
const CHUNK_SIZE = Math.floor(SAMPLE_RATE * CHUNK_DURATION_MS / 1000)
// CHUNK_SIZE = 320 samples
Client-side prediction can mask latency in some cases. If the model tends to produce certain acknowledgment sounds like "uh huh" or "I see", you can speculatively play these while waiting for the actual response. This requires careful tuning to avoid playing predictions that turn out to be wrong.
Building the User Interface
A voice interface still needs visual feedback. Users need to know when the system is listening, processing, or speaking. They need to see transcripts to confirm understanding. They need controls to start, stop, and adjust the interaction.
Here is a React component that provides these essentials:
// components/VoiceInterface.jsx
import { useState, useEffect, useRef } from 'react'
import ConversationManager from '../lib/conversation'
export default function VoiceInterface() {
const [state, setState] = useState('idle')
const [transcript, setTranscript] = useState('')
const [response, setResponse] = useState('')
const [error, setError] = useState(null)
const conversationRef = useRef(null)
useEffect(() => {
const conversation = new ConversationManager(
process.env.NEXT_PUBLIC_SERVER_URL
)
conversation.onStateChange = setState
conversation.onTranscript = setTranscript
conversation.onResponse = setResponse
conversationRef.current = conversation
return () => {
conversation.stop()
}
}, [])
const handleStart = async () => {
try {
setError(null)
await conversationRef.current.start()
} catch (err) {
setError(err.message)
}
}
const handleStop = () => {
conversationRef.current.stop()
}
return (
<div className="voice-interface">
<div className="status-indicator" data-state={state}>
{state === 'idle' && 'Ready to listen'}
{state === 'listening' && 'Listening...'}
{state === 'processing' && 'Thinking...'}
{state === 'speaking' && 'Speaking...'}
</div>
{error && (
<div className="error-message">{error}</div>
)}
<div className="transcript-container">
<div className="user-transcript">
<strong>You:</strong> {transcript}
</div>
<div className="ai-response">
<strong>Assistant:</strong> {response}
</div>
</div>
<div className="controls">
{state === 'idle' ? (
<button onClick={handleStart} className="start-button">
Start Conversation
</button>
) : (
<button onClick={handleStop} className="stop-button">
End Conversation
</button>
)}
</div>
</div>
)
}
The visual state indicator is crucial. Users need immediate feedback when they start speaking, or they will repeat themselves or give up. Animated indicators work well here. A pulsing circle while listening, a spinning indicator while processing, and a waveform while the AI is speaking.
Deployment Considerations
Deploying voice AI applications at scale involves challenges beyond typical web applications.
Compute requirements for inference are substantial. PersonaPlex-7B and Chroma 1.0 both require GPUs for reasonable latency. A single A10G GPU can handle roughly 10-20 concurrent conversations depending on response length. Plan your infrastructure accordingly.
Regional deployment matters for latency-sensitive applications. If your users are in Europe but your inference servers are in US-East, you are adding 100+ milliseconds of network latency to every interaction. Deploy inference capacity close to your users.
Cost management requires attention. GPU instances are expensive. Implement proper session timeouts, connection limits, and usage quotas. Consider offering different tiers with different latency and quality tradeoffs.
Monitoring and observability help you understand what is happening in production. Log audio quality metrics, latency at each stage, and error rates. Set up alerts for degraded performance.
The landscape for JavaScript developers building voice applications has changed dramatically with these open source releases. What required enterprise budgets and proprietary APIs is now accessible to anyone willing to learn the technology.
This shift matters for career development in 2026. Voice interfaces are becoming a standard part of application development, not a specialty. Developers who understand how to build natural conversational experiences will be increasingly valuable.
If you are interested in exploring AI development further, voice applications are just one slice of the growing AI agent ecosystem. The AI agent development tools landscape is evolving rapidly, with voice as one of several modalities that agents can use to interact with the world.
Where to Go From Here
You now have the foundation to build voice AI applications in JavaScript. The technology is accessible. The tools are open source. The only remaining question is what you will build.
Start small. Build a simple voice memo app that transcribes and summarizes your thoughts. Then add response generation. Then add voice synthesis. Layer complexity gradually as you understand each component better.
Experiment with both PersonaPlex and Chroma to understand their different strengths. Full-duplex conversation is magic for interactive assistants. Voice cloning enables personalization and accessibility use cases that were previously impossible.
Join the communities forming around these tools. The HuggingFace forums, Discord servers for voice AI, and GitHub discussions are all good places to learn from others and share your discoveries.
The window for early expertise in this area is open now. Voice AI is no longer a research project or an enterprise luxury. It is a technology that JavaScript developers can build with today.
Go build something that talks back.